Motorola Droid X is set to be released on July 15. The feature-rich phone has multiple advantages over iPhone 4. We have listed the detailed technical specs of Motorola Droid X which may help if someone cannot decide between iPhone 4 and Droid X.
Droid X, which has bigger screen, is being manufactured by Motorola and it has Android 2.1 with Motoblur Operating System installed out of box. However Verizon has already announced that it will push the latest version of Google OS, Android 2.2, after the phone’s release date. Droid X has 1GHz CPU speed which is more than sufficient for any modern smart-phone. The RAM size of Droid X is not known however, some claims that it has 512MB. The device, which weighs 5.4 ounces, has software keyboard with SWPPE which makes typing much faster as compared to other software keyboards. Droid X has high standard 8 mega-pixel camera with the support the Dual LED Flash. The battery life is the biggest advantage of Droid X as compared to iPhone 4 or HTC EVO 4G because its talk time is 8 hours.
Showing posts with label mobile development. Show all posts
Showing posts with label mobile development. Show all posts
Monday, July 12, 2010
Thursday, March 25, 2010
Tips to develop Good Mobile Application
There are many mobile applications available now days, most of them are free. Some vendors give sharewares and adware apps – but the functionality makes them good to try at-least once. Mobile applications are also becoming one of the important download – with themes, ringtones and wall papers. Here, let’s discuss about 5 basic requirements for any good mobile application.
1. Platform: All mobile phones are not using same operational platform. Choose the platform, which is used by many mobile phones – consider the level of target users too. J2ME / Java based applications are one example – It works on many Nokia, LG and Samsung devices – and these devices are dominating the Indian mobile device market for long time. Developing a J2ME based app, increases the download opportunities by the users of these devices.
2. Purpose of App: Have a clean scope about the purpose of the application. It can be a simple game, Business productivity app or Device level Utility – better have a clean scope about what it is all about. Find the category of App and try to see – what can make the user give priority to your application.
3. HELP: Many Mobile apps are not having a good help section – this makes user avoid such apps. A help can be a simple section with application intro, keys information, and version information. A link to your detail help web-site is also a good idea.
4. Simple Keys: The less keys – the more advantage. Try to create functions for most common keys – and I suggest matching with the default device keys. You can have different builds for different devices. The user should feel comfort in handling your app – it makes him use it frequently.
5. Web-Site: Have a small website with Basic and advance download information, supporting devices lists, contact information, Issue posting- tracking-responses section, Build version information etc. It gives the user a confident about using this app with trust on your effort.
The above listed are only the basic requirements, there are a lot more to do. Try developing your apps, promoting them, and sharing your experiences. It helps to many community developers around us.
Thanks.
www.siliconindia.com
1. Platform: All mobile phones are not using same operational platform. Choose the platform, which is used by many mobile phones – consider the level of target users too. J2ME / Java based applications are one example – It works on many Nokia, LG and Samsung devices – and these devices are dominating the Indian mobile device market for long time. Developing a J2ME based app, increases the download opportunities by the users of these devices.
2. Purpose of App: Have a clean scope about the purpose of the application. It can be a simple game, Business productivity app or Device level Utility – better have a clean scope about what it is all about. Find the category of App and try to see – what can make the user give priority to your application.
3. HELP: Many Mobile apps are not having a good help section – this makes user avoid such apps. A help can be a simple section with application intro, keys information, and version information. A link to your detail help web-site is also a good idea.
4. Simple Keys: The less keys – the more advantage. Try to create functions for most common keys – and I suggest matching with the default device keys. You can have different builds for different devices. The user should feel comfort in handling your app – it makes him use it frequently.
5. Web-Site: Have a small website with Basic and advance download information, supporting devices lists, contact information, Issue posting- tracking-responses section, Build version information etc. It gives the user a confident about using this app with trust on your effort.
The above listed are only the basic requirements, there are a lot more to do. Try developing your apps, promoting them, and sharing your experiences. It helps to many community developers around us.
Thanks.
www.siliconindia.com
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